Friday, July 03, 2009

Sesame : Virtual games

Virtual games are a simulation ground for real time learning for children. In most of the games, kids are constantly required to predict events, explore spatial relationships between objects, keep check on risks, distances, etc. They need to possess better levels of analytical and logical skills and they tend to exhibit faster their reflexes.

Sesame Street More such websites in "Resources" In Links Games for kids

Recently, The Joan Ganz Cooney Center at Sesame Workshop, who is an independent, non-profit research center that is fostering innovation in children’s learning through digital media revealed a Report Game Changer: Investing in Digital Play to Advance Children’s Learning and Health providing recommendations for the media industry, government, philanthropy and academia to harness the appeal of digital games to improve children’s health and learning. It offers a new framework to use games to help children learn healthy behaviors, traditional skills like reading and math, and 21st century strengths such as critical thinking, global learning and programming design.

The report focuses on the vital connections that games and digital media can make in promoting children’s potential. Among the promising games reviewed are Sesame Street’s Color Me Hungry, featuring the Muppet Cookie Monster and Dance Dance Revolution, a mass-market game used in hundreds of schools nationwide. These efforts are helping young children learn about nutrition, healthy habits and exercise. The report highlights the role that games have played in other sectors, such as in transforming military training regimens, and how academic centers like MIT’s Education Arcade and non-profit labs like the Institute of Play are pioneering R&D for educational video games. ( Read More )

Video games have been shown to help children learn vital foundational and 21st-century skills and we cannot deny the rich content of learning from English vocabulary to science, geography or history. Math solving problems are easier with digital play and critical thinking to creativity makes interesting learning skills for children. Some of them promotes healthy habits for life. Educators can integrate curriculum based games into school and after-school activities. Health e-games and curriculum games are more incentives for children than children who get bored with no activities, making Jack a dull boy!

However, often parents and teachers need not forget that the virtual world games demand time schedules and organized routines. Stress levels in children and obesity are on a rise and I would recommend sessions of "Storytime Yoga" which may help children stay tuned to fitness regimes. Here's a recommendation and you may adopt the methods in classrooms. Enjoy.

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- ilaxi patel
Author of Guardian of Angels

1 comment:

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